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CONTINUITY Motion media should present an event in a continuous, smooth, logical and coherent manner. When this goal is reached, the film has good continuity. Continuity plays a major role in the success or failure of a project. Without good continuity, a motion video would be nothing more than a jumbled mass of unrelated still-pictures. On the other hand, good continuity in a film encourages the audience to become absorbed in the film. Continuity then is the smooth flow of action or events from one shot or sequence to the next. Continuity is the correlation of details such as props, lighting, sound level, image placement, and direction of movement across the screen between successive shots of the same piece of action. The shooting of all motion media should be based on a shooting plan. This plan may be as simple as a few scribbled notes, or it can be an elaborate script. The better the shooting plan, the better your chances of success in achieving good continuity. Another way you can learn to create good continuity is to watch and 13-16.analyze "Hollywood" movies. The next time you see a Hollywood production, notice how the action flows smoothly from shot to shot and from scene to scene. Try to visualize the techniques and camera angles that were used. Then, on your next assignment, plan them first, then use some of these professional techniques to achieve good continuity. The first step toward good continuity in your films is the planning beforehand. You should plan your continuity and put your ideas on paper. Do not get the idea that all your shots have to follow a written script. News events, and other uncontrolled action, are usually shot without a script; nevertheless, you should be able to anticipate action and prepare a mental script. The information you must know before starting to shoot is what scenes and actions are needed to satisfy the requestor. SCREEN DIRECTION In motion-media photography, the direction a person or object either looks or moves can cause continuity problems. The direction a person or object looks or moves is called screen direction. When a look or move in a particular direction is unaccountably changed from one shot or scene to another, the continuity of the film is disrupted. Any change in screen direction must be explained or the subject may suddenly change screen direction and appear to be going the wrong way. How the camera "sees" the action-not how the action actually appears-is important. In other words, the audience judges the action by its screen appearance, not by the way it actually appeared during filming. There are four types of screen direction. They are as follows: neutral, constant, contrasting, and static. Neutral Screen Direction Neutral screen direction movement shows subjects moving toward or away from the camera. Because neutral screen direction movement is nondirectional, it may be used or intercut with scenes that show movement in either right or left directions. The following are neutral screen direction movements.
To open a sequence, you can use a head-on shot to bring a moving subject from a distant point toward the audience. To close a sequence, you can use a tail-away shot of a subject moving away from the camera. Shots, such as these, present moving images that increase or decrease in size and have more of an effect on apparent depth than do cross-screen movements. Head-on and tail-away tracking shots add variety by offering a change from the usual three-quarter side shots. Head-on shots tend to produce greater audience impact because the audience is "placed" dead center with the action advancing toward them. Constant Screen Direction Constant screen direction shows subjects moving in one direction only. When one subject moves in the same direction through a series of shots, progression is represented. Once screen direction has been established, it should be maintained until a change in direction can be explained. When a shot suddenly shows a subject traveling in the opposite direction to the previous shot, the audience will get the impression that the subject has turned around and is heading back to the starting point. Any change in screen direction must be explained. One way to change screen direction (for example, a head-on to a tail-away) and explain the change to the viewers is to film the subject in the following sequence. First, record a head-on shot. Secondly, cut the shot to a three-quarter angle of the subject moving left to right. Next, cut the three-quarter angle to a view of the subject crossing the screen, then to a rear three-quarter angle of the subject. Finally, cut from the rear three-quarter angle to a tail-away shot (fig. 13-12). A way to maintain constant screen direction is to use the action-axis technique. An action axis is nothing more than an imaginary line created by subject movement.
Contrasting Screen Direction Contrasting screen direction is used to show subject movement in opposite directions. This can be shown by a subject moving toward a distant destination and then returning to the starting place. An example would be a sailor who leaves the ship and walks in a left to right screen direction to town. Therefore, the ship-to-town direction is established as left to right. Movement of the sailor to the right is toward the town and movement to the left is toward the ship. The viewer will associate the sailor’s walking in a right to left screen direction as returning to the ship. Once the direction of travel is established, you must maintain it. Contrasting screen direction is also used to show opposing subjects moving toward each other. An example would be two warships that are headed into battle. The first ship is shown steaming from left to right, and the second ship is shown steaming from right to left. This pattern gives viewers the impression that the ships are closing the distance between them and will soon meet. Static Screen Direction Static screen direction refers to the direction that subjects look or face. Screen direction must be established and maintained even when the subject does not move about within the scene. The direction in which the subject looks should match throughout a series of consecutive shots. The direction the subject faces can be different from the direction that the subject looks; therefore, the static screen direction is the direction in which the subject is looking. To maintain static screen direction, the camera operator must remain on one side of the action axis (fig. 13-14). CUT-IN AND CUTAWAY SHOTS In filming uncontrolled action, it is almost impossible at times to film overlapping action. This is where cut shots come into play. Cut shots are extremely valuable because they provide a form of audience distraction In addition, the cutaway can account for lapses of time and stimulate audience interest; therefore, if you shoot plenty of cutaways and cut-ins, you have passed a major stumbling block in shooting uncontrolled action. Shooting a football game is a good example of uncontrolled action; but can you imagine how boring it would be if there were no cutaways or cut-ins? An audience would soon get tired of seeing nothing but football plays. By using different scenes, you can show just the highlights of the game and the audience will go away satisfied, feeling that they have seen the entire game. Cut-ins and cutaways are related to the primary subject or action. They show something that may or may not have occurred simultaneously with the primary action. Both cut-ins and cutaways fill gaps between scenes where the action does not match. The use of cut-ins and cutaways can account for a lapse of time or they are used to create or enhance the mood of a film. Cutaway shots are scenes that "cut" away from the action. Crowds, cheering fans, cheerleaders, and side-line action are all examples of cutaway shots. Ideally, cutaways should smooth out the continuity of the film, so the audience does not realize that some of the action that took place on the field has been removed from the film. A cutaway also can be used when you want to condense an extended flow of action; for example, if you start a sequence with a closeup shot of the time clock indicating 12 minutes left in the quarter, then cut to the primary action on the field for about 10 seconds, then cut back to the clock indicating 3 minutes left-the elapsed time of 9 minutes would be indicated to the audience. An example of a cut-in is a close-up of one player's foot as he kicks the ball. This close-up could have been shot at any time; however, by inserting the cut-in into the film during editing, the audience feels that the kick actually happened during the game. The difference between a cut-in and a cutaway is simple. When filming the football game, the camera operator "went in" and took a close-up of the kicker's foot as he kicked the ball. The operator of the camera cut-in to the action. However, when the camera operator shoots a close-up of a fan's foot kicking another fan who had been rooting for the wrong team, that is a cutaway, because it cut away from the primary action of the game. Cutaway shots represent secondary action. Cut-in shots represent primary action. ACTION CONTROLLED ACTION As the name implies, in controlled action you can control all aspects of a production. This includes actors, their actions,
the set lighting, and sound recording, if any. You usually work from a well-developed script that includes all the details.
If the actors speak, the dialogue is in the script. If the action is described by a narrator, the narration is in the script.
If the film is silent, the titles appear in the script. Examples of controlled-action films include training films, some documentaries
and historical records, and many publicity or recruiting films. Controlled action, motion-media productions are produced only
by personnel with specialized "C" school or university training. As a nonspecialized Photographer's Mate, you will be faced
with uncontrolled or semicontrolled action elements of a production or film. UNCONTROLLED ACTION In a controlled-action situation, everything is normally written in the form of a detailed shooting script. Predictable
filming is performed and there are few crises, except the occasional human oversights and mechanical malfunctions. The other world of motion-video recording (uncontrolled action) is full of crises and surprises. Success primarily is due
to good reflexes, accurate guesswork, and quick thinking. Careful planning is not the most significant factor. Most of your
motion-media assignments will be uncontrolled or semicontrolled action. Your success as a maker of uncontrolled-action films
depends on your knowledge of the capabilities and operation of video equipment. You must also possess a high level of technical
skill. There is neither time nor opportunity for research or practice while doing this kind of assignment. You must be prepared
in advance. News, sports, special events, and on site-coverage of ongoing activities make up the bulk of this type of assignment. Another
class of uncontrolled action is the documentation of events that follow a known course or pattern, such as parades and ceremonies.
These are called semicontrolled, because you know in advance approximately what is going to happen, even though you cannot
influence it for recording purposes. Both types of assignments are challenging, exciting, and usually welcomed by confident
camerapersons. But, they can be "unfortunate experiences" for those not properly prepared to cope with them. PREPARATION FOR FILMING UNCONTROLLED AND SEMICONTROLLED ACTIONS Obviously you cannot develop a specific, detailed plan for shooting uncontrolled or semicontrolled action. You must get
as much information about the assignment as possible and in as far in advance as possible. This information helps to provide
an estimate of requirements for equipment, supplies, scheduling of personnel, transportation, camera positions, lighting,
and other technical details. Whenever you are assigned to cover VIP arrivals, award presentations, or special events, you should immediately contact
the person or agency in charge of the project. This person is usually the public affairs officer (PAO). The PAO can furnish
you the full scope of your assignment and provide the following basic information:
When possible, you should personally inspect the location and route of the proposed action (site survey). If this cannot
be done, try to get drawings, maps, plans, or photographs of the area. Eyewitness descriptions or pictures of similar events
also may be helpful. Ask questions about the location of the subject, the type and direction of movement, and the sequence
of actions to be recorded. With this information, you can draft a rough plan. By working closely with the project officer, you should be kept reasonably
well informed and can arrange your shooting in a logical order. Be careful, however, not to "plan yourself into a trap." Expect
last minute changes in your plan, and, therefore, keep alternative plans in mind and ways they can be put into effect quickly.
Next, determine shooting requirements and the number of cameras and people you need. Check probable camera locations for
the long, medium, and closeup shots. Determine the amount of tape you require, and consider the possibility of some unplanned
requirements. Determine whether you will need transportation and additional equipment. A hypothetical assignment: The lab has received the following orders: "The Chief of Naval Operations and his party are
expected to arrive aboard your ship tomorrow. The flag requires complete photographic coverage of all official activities
of the CNO and his party while on the ship." The division chief has assigned you to cover the motion media. After you check with the officer in charge of the event, you find that the CNO and his party are expected to arrive by
aircraft at 1300 hours. The party consists of the Chief of Naval Operations and three aides. The purpose of this visit is
to inspect the ship and to present several awards. The CNO and his party plan to depart at 1700 the same day. With this information you can now plan your shooting outline. In an event of this kind, you cannot expect to stage or control
many shots. The following shooting outline is an example of what you might come up with: Scene 1: Aircraft (A/C) with CNO landing. Scene 2: Side boys, flag officer, and CO on deck in front of island. Scene 3: A/C taxies to island. Scene 4: CNO’s party disembarks A/C. Scene 5: Flag officer and CO greet CNO. Scene 6: CNO inspects side boys. Scene 7: LS, MS, and CU of CNO presenting awards. Scene 8: CNO makes speech Scene 9: CNO and party tour ship. Scene 10: CNO and party return to A/C. Scene 11: A/C taxies to fantail for deck launch. Scene 12: A/C takes off. Now, how do you get the coverage? In scene 1, you could be in a high position for an establishing shot showing the flight deck with the A/C landing. After
the A/C lands, you move down to the flight deck and shoot scene 2, MS, of the side boys, the flag officer, and the CO taking
their positions on deck to greet the CNO. Scene 3 is an LS showing the A/C taxiing to the island. For scene 4, shoot an MS
of the CNO and his party leaving the A/C. Scene 5 is a CU of the flag officer and CO greeting the CNO. Scene 6 starts with
an LS of the CNO inspecting the side boys. Circumstances permitting, move in for an MS and CU of the inspection. Scenes 7
and 8 should be easy to shoot because of the time it takes to read citations, make awards, and give a speech. This should
allow plenty of time for you to move about and get long shots, medium shots, close-ups, and cut shots. Follow your judgment
and intuition for shooting scenes 9, 10, and 11. Scene 12 is your closing shot. Again, shoot from a high position to show
the flight deck. Pan the A/C and follow it until it is out of sight. The shooting outline not only serves as a "program" for planning the sequence of coverage, but it also provides a basis
for determining camera placement, movement, and shot framing. RECORDING GRAPHICS Graphics have many applications, such as title cards, cast lists, maps, tables, charts, photographs, and inserts. Graphics
should not be treated casually. Without precautions, graphics can become unsharp, confusing, tilted, distorted, and incomplete.
Much of the graphics and text used in motion-video productions are created on a character generator. A character generator
is an electronic device used to create words or graphics and electronically inserts them over a video picture. When a character
generator is not available, graphics must be recorded by a camera When you are shooting graphics that will be viewed on a monitor, the camera lens must be centered and parallel the graphic.
The graphic and camera must be level. Your framing must be correct. Get in close enough with the video camera to show clearly all detail, but not so close that some of the information area
is lost. Avoid using a wide-angle lens. Besides the possibility of camera shadows falling on the graphic, distortion is likely
to occur and will be most noticeable when panning over the graphic. A longer focal-length lens overcomes the distortion problem,
but is less smoothly panned. LIGHTING Because light reflections can obscure detail on a shiny graphic, the experienced graphic artist and photographer will avoid
glossy materials and glossy photographs. However, when it is causing objectionable reflections, the graphic can sometimes
be tilted slightly to help clear them; otherwise, relighting or surface dulling may become necessary. The lighting for a TV
graphic is similar to lighting reflection originals in copy work. Graphics must be flat. Unmounted, warped, or curved surfaces
easily show unwanted reflections.
In the production of slides for use as television graphics, important picture information must be confined within the area
of the TV monitor. Figure 13-15 is drawn in proportion to a 35mm film frame and shows the safe title area, maximum transmitted area, and film
frame. IDENTIFYING RECORDED IMAGE CONTENT If you were notified that you won a brand new Jaguar or Lamborgini, you would probably be ecstatic. If you were presented
with a truckload of unidentified, assorted parts and told that you now had everything required to put the new car together,
you probably would not be entirely grateful. Maybe you could assemble it (if you were an experienced mechanic), but you know
that more information would save you time, frustration, duplication of effort, and help tremendously toward a successful outcome.
On the other hand, if every part were clearly identified and the exact relationship to every other part was unmistakably described,
you would certainly appreciate the gift much more. Being faced with several thousand feet of unidentified videotape is very
much the same kind of situation. The biggest problem encountered by imaging personnel in the Department of Defense during Operation Desert Storm was the
lack of identification of exposed imagery. There were literally boxes of film and videotape lining the passageways in the
Pentagon. Most of this imagery was of little value because it was not identified, or it was labeled inaccurately. Accurate records are almost as important as good video coverage in achieving a professional product. Imaging products must
be labeled, so the subject matter and subject location are easily identifiable on the tape. Often, there is no opportunity
for personal contact between the cameraperson and editor; therefore, records identifying the filmed image content are the
only information available. Logically, the better the records, the more useful the videotape. The opposite rule is also true.
Inaccurate records can make the video coverage useless. Do not let that happen to your work.
The slate you use to identify video scenes may take several forms. In emergencies you may even write scene identification
on a scrap of paper and film it before shooting the scene; however, in most instances, your slate is more formal. Your regular
slate is made to show whatever information is necessary. Generally, this includes the command or unit, title or subject, name
of the cameraperson (identifies who is responsible for filming or videotaping the good or bad footage), date, location, and
camera serial number (fig. 13-16). If you are part of a large organization that has several crews, then also include the unit
number. In short, the slate should contain information needed for proper identification of each scene on your film. The slate may actually be a piece of slate with the data written or lettered on it in white chalk. Quite often the "slate"
is white with an acetate surface, and the data is written on it with a black grease pencil. When you slate a scene, hold the
slate in front of the camera lens and record it for about 10 seconds for videotape or 3 feet for motion-picture film. Of the information you place on your slate should be clearly printed in large, block letters. Film your slate so it fills
the complete frame. If your slate is not full frame, the lettering may be too small to read when the tape is viewed. If you do not have time to film the slate at the beginning of the scene, do it at the end of the scene. This is known as
tail slating. Record the slate upside down, then rotate it right side up when tail slating. This shows that a tail slate was
used; otherwise, the viewer might assume that it is associated with the scene following it on the tape. When recording
without a script, you have no scene numbers to slate for each scene; therefore, for identification purposes, you slate only
at the beginning of each tape. If for some reason you cannot slate at the beginning, tail slating applies. Although you, the camera operator, do not derive any particular value from the slate, the person editing your film becomes
frustrated, if not completely lost, when slates are not included. This is particularly true when your scenes are not shot
in the same order as the script is written. The task of locating individual shots is almost impossible unless each scene is
slated when it is originally filmed. You can understand now why you must slate each scene when shooting from a script.
Video/film data sheets are valuable to you (fig. 13-17). By looking at them you can tell the scenes that have been shot
and those that still need to be done. Their main value, however, is to the editor. Without data sheets, the editor does not
know the order in which the scenes were shot. Notice how the slate and data sheets work hand in hand. For a large project,
the editor can check the data sheets and find a particular tape or scene easily. By screening just one videotape, the editor
can spot the scene by checking the slate images. Imagine looking for a particular scene, at random, when it could be anywhere
in a dozen or more tapes. Many hours are wasted when your data sheets are not properly prepared. The data sheet also may prevent
accidental use of the wrong footage. If a scene was refilmed to correct an error, both the rejected and corrected versions
of the same scene can be identified. VIDEOTAPE CARE The performance of videotape is often directly related to the care and proper maintenance it has or has not received. Temperature
extremes should be avoided when storing tape between recording and playback. Wide temperature variations can result in a tremendous
amount of stress on the innermost tape layers caused by dimensional changes. If a tape has been in storage at sub-zero temperatures,
for example, you must "condition" it to room temperature. Complete dimensional equilibrium may take as much as about 16 hours.
Never use direct heat to speed up the conditioning process. High temperatures can create harmful differences in layer-to-layer
tension on the reel. Never use extreme cold, such as a freezer, to cool down a hot tape. In general, recommended storage conditions
for videotapes are as follows: Relative Humidity . . . . . 50% - 60% Temperature . . . . . . . . 60°F - 80°F For best long-term storage, rewind video cassettes uniformly for even tension before boxing.
Tapes should always be in one of two places-in the VTR or in the original box. Stand videotape boxes upright. Do not store
tapes in a horizontal position. This can cause a prime cause bending and distorting of reel flanges that can be a major cause
of tape edge damage. To prevent damage, you should protect videotapes by covering them when they are not in use.
Keeping them in dustproof cassette containers prevents the accumulation of airborne dust on the tapes. Dust can be of dropout.
Body oils and salts from your fingertips can pick up and hold foreign particles that, when transferred to the tape,
cause dropouts. PHOTOGRAPHIC COMPOSITION Photographic composition is the pleasing arrangement of subject matter elements within the picture area. Creative photography depends foremost on the photographer's ability to see
as the camera sees because a photograph does not reproduce a scene quite the way we see it. The camera sees and records only
a small isolated part of the larger scene, reduces it to only two dimensions, frames it, and freezes it. It does not discriminate
as we do. When we look at a scene we selectively see only the important elements and more or less ignore the rest.
A camera, on the other hand, sees all the details within the field of view. This is the reason some of our pictures are often
disappointing. Backgrounds may be cluttered with objects we do not remember, our subjects are smaller in the frame or less
striking than we recall, or the entire scene may lack significance and life. Good pictures are seldom created by chance. To make the most of any subject, you must understand the basic principles of
composition. The way you arrange the elements of a scene within a picture, catch the viewer’s attention, please the
eye, or make a clear statement are all qualities of good composition. By developing photographic composition skills, you can
produce photographs that suggest movement, life, depth, shape, and form, recreating the impact of the original scene. How are photographic composition skills developed? You look, you study, you practice. Every time you take a picture, look
all around within the viewfinder. Consider the way each element will be recorded and how it relates to the overall composition.
You must become thoroughly familiar with the camera and learn how the operation of each control alters the image. Experiment
with the camera and look at the results carefully to see if they meet your expectations. With experience and knowledge of
your equipment, you begin to "think through your camera" so you are free to concentrate on composition. Devote serious study
to the principles of good composition. Study books and magazine articles on composition. You should analyze various media:
motion pictures, TV, magazines, books and newspapers, and evaluate what you see. What is good about this picture or that TV
image? What is bad about it? What principles of good composition could you apply in a different way to make the picture better. Good or correct composition is impossible to define precisely. There are no hard-and-fast rules to follow that ensure good
composition in every photograph. There are only the principles and elements that provide a means of achieving pleasing
composition when applied properly. Some of these principles and elements are as follows:
As you study these principles of composition, you should soon come to a realization that some are very similar and overlap
one another a great deal. Because all or most of these principles must be considered and applied each time you take a picture, it may all seem quite
confusing at first. With experience you can develop a sense of composition, and your consideration and application of the
principles will become almost second nature. This is not to suggest that you can allow yourself to become complacent or careless
in the application of the principles of composition. Doing so will be immediately obvious because the results you produce
will be snapshots, not professional photographs. The principles of composition that follow apply equally to both still and motion media photography. CENTER OF INTEREST Each picture should have only one principal idea, topic, or center of interest to which the viewer's eyes are attracted.
Subordinate elements within the picture must support and focus attention on the principal feature so it alone is emphasized. A picture without a dominant center of interest or one with more than one dominant center of interest is puzzling to a
viewer. Subsequently, the viewer becomes confused and wonders what the picture is all about. When the picture has one, and
only one, dominant "point of interest," the viewer quickly understands the picture. NOTE: "Point of interest," as used here, has the same meaning as center of interest; however, using the term point
of interest prevents giving the impression that the center of interest should be located in the center of the picture. The specific topic, idea, or object to be portrayed must be set in your mind as you prepare to take a picture. When there
is nothing in the picture to attract attention to a particular area or object, the eyes wander throughout the scene. The center
of interest may be a single object or numerous ones arranged so attention is directed to one definite area When the center of interest is a single object that fills most of the picture area or one that stands out boldly, such
as a white sail against a background of dark water, attention is attracted immediately to it. As may be expected, not all
subjects are as simple to arrange or as bold and impressive. A photographer usually has at his or her disposal many factors or elements that can be used and arranged within the picture
area to draw or direct attention to the primary idea of the picture. Some of these elements are lines, shapes, human figures,
tone, and texture. Human figures attract attention more strongly than almost any other subject matter and unless they are the main object
of the photograph should probably be kept out of the picture; for instance, a photograph showing a person standing at some
distance in front of a building may leave the observer wondering whether the person or the building is the primary subject.
When people are included in a scene for comparative size of objects or just for atmosphere, keep them from looking directly
at the camera. When people look at the camera and therefore at the viewer of the picture, the viewer tends to return their
gaze by looking directly back into their eyes. When they are not the intended point of interest, we miss the statement and
purpose of the picture. When people are subordinate elements within the picture and they are looking in a direction other
than at the camera, the viewer’s attention is directed from the people to what they are looking at, which should
be the center of interest; for example, when people are grouped around a piece of machinery that is the center of interest
of the picture, have them look at the machine, rather than the camera.
Sometimes good composition is obtained by placing the center of interest in the geometrical
center of the picture; it is generally not a good idea to place it there. Too frequently it divides the picture into equal
halves and makes the picture uninteresting and difficult to balance. By dividing the picture area into thirds, both vertically
and horizontally, and locating the center of interest at one of the intersections of the imaginary lines, you can usually
create a feeling of balance to the composition (fig. 5-5). SIMPLICITY Simplicity is the key to most good pictures. The simpler and more direct a picture is, the clearer and stronger is the
resulting statement. There are several things to be considered when we discuss simplicity. First, select a subject that lends
itself to a simple arrangement; for example, instead of photographing an entire area that would confuse the viewer, frame
in on some important element within the area. Second, select different viewpoints or camera angles. Move around the scene
or object being photographed. View the scene through the camera viewfinder. Look at the foreground and background. Try high
and low angles as well as normal eye-level viewpoints. Evaluate each view and angle. Only after considering all possibilities
should you take the picture. See beyond and in front of your subject. Be sure there is nothing in the background to distract
the viewer's attention from the main point of the picture. Likewise, check to see there is nothing objectional in the foreground
to block the entrance of the human eye into the picture. A last point of simplicity-tell only one story. Ensure there is only enough material in the picture to convey one
single idea. Although each picture is composed of numerous small parts and contributing elements, none should attract more
of the viewer's attention than the primary object of the picture. The primary object is the reason the picture is being made
in the first place; therefore, all other elements should merely support and emphasize the main object. Do not allow the scene
to be cluttered with confusing elements and lines that detract from the primary point of the picture. Select a viewpoint that
eliminates distractions so the principal subject is readily recognized. When numerous lines or shapes are competing for interest
with the subject, it is difficult to recognize the primary object or determine why the picture was made. VIEWPOINT AND CAMERA ANGLE The proper viewpoint or camera angle is an important factor in good composition. Repositioning your subject within the
viewfinder frame and changing the camera viewpoint or camera angle are two simple ways of controlling composition. Photographing from a different viewpoint or camera angle can often add drama and excitement or even bring out an unusual
aspect of a subject. Most of the subjects you photograph are three-dimensional and should be photographed from an angle (to
the right or left of and/or from higher or lower than the subject) that allows the viewer to see more than one side of the
subject. The photographer should study the subject from different sides and angles. Walk around the subject and look at it
from all viewpoints. See it from elevated and low positions as well as from eye level to find the best composition. This greatly
assists in composing the subject for the best balance and helps to select a background that compliments, not distracts from
the subject. The terms viewpoint and camera angle are often used in conjunction with one another and sometimes used interchangeably.
They can also have different meanings depending on how they are applied. Viewpoint" is the camera position in relationship
to the subject. "Camera angle" is the angle in which the camera lens is tilted; for example, a picture of sailors marching,
made from ground level with the camera held horizontal with reference to the ground, may be referred to as a "low viewpoint"
(or camera position); however, when this picture is made, again from ground level, but with the camera pointed up, it may
be referred to as a "low camera angle." Likewise, a picture made from an elevated or high position, with the camera again
held horizontal with reference to the ground, or even pointed straight down, can be referred to as a "high viewpoint"; however,
if the camera is not held horizontal to the ground or pointed straight down, but pointed at some angle between horizontal
and vertical, the camera position could be referred to as a "high camera angle." Eye-Level Shots With the camera held horizontal, eye-level shots are usualIy made at a height of about 5 1/2 feet, the height from which
the average adult sees, and with the camera horizontal. With the camera held at eye level but pointed up or down, the camera
position changes and you have either a low or high camera angle, respectively.
Low viewpoints and low camera angles can add emphasis and interest to many ordinary photographs. A low viewpoint can be
used to distort scale or add strength to a picture or to emphasize certain elements within the picture. A low camera angle
is achieved when the camera angle is located below the point of primary interest and pointed upward. Low angles tend to lend
strength and dominance to a subject and dramatize the subject. Low angle shots are used when dramatic impact is desired. This
type of shot is very useful for separating the subject from the background, for eliminating unwanted foreground and background,
and for creating the illusion of greater size and speed (fig. 5-7). High viewpoints and high camera angles help orient the viewer, because they show relationships among all elements within
the picture area and produce a psychological effect by minimizing the apparent strength or size of the subject (fig. 5-8).
BALANCE Balance in photographic composition is a matter of making pictures look harmonious. Each element in a picture has a certain
amount of value in respect to all the other elements. Every tone, mass, shape, tree, rock figure, building, line, or shadow
contributes a certain amount of weight that must be arranged correctly in the composition to give the impression of balance.
The subject placement within the picture area is the factor that must be carefully considered. Composition is kept in balance by two different methods: symmetrical, or formal, balance and asymmetrical, or informal,
balance.
Symmetrical, or formal, balance in a photograph is achieved when elements on both sides of the picture are of equal weight
(fig. 5-9A). The idea of formal balance can be related to a seesaw, When there are two equally weighted objects on the seesaw
and they are equidistant from the pivot point, or fulcrum, the board will be in balance. Pictures with formal balance may look static and unexciting; however, they do present an air of dignity. Formal balance
does not always mean a picture has to the seesaw in perspective. The forces or weights are be symmetrical. Symmetrical pictures,
in which both presumed to be approximately equal; but, the imaginary sides are exactly the same, are produced only when you
pivot point is set deep into the picture space. With this want a special effect; therefore, they are not often variation to
symmetrical balance, a more interesting produced. A variation of symmetrical balance deals with photograph is usually created
(fig. 5-9B). Asymmetrical, or Informal, Balance Asymmetrical, or informal, balance is usually much more interesting than symmetrical balance. In asymmetrical balance the
imaginary central pivot point is still presumed to be present; however, instead of mirror images on each side of the picture
area, the subject elements are notably different in size, shape, weight, tone, and placement. Balance is established by equalizing
the element forces in spite of their differences. Asymmetrical balance is introduced when the presumed weight of two or more lighter objects is equalized by a single heavier
object placed on the other side of the imaginary pivot point (fig. 5-10). Asymmetrical balance is more difficult to achieve
than symmetrical balance, because of the problem of establishing relative weight values for dissimilar elements within the
picture area as well as presenting some form of stability. Aspects of Balance There are many other factors to consider in order to make pictures appear balanced. Some of these are as follows:
Understanding the factors required to create pictorial balance is essential for you to produce good pictures. To gain this
understanding, you can continually test your feelings for balance as you look through your camera viewfinder. Once you gain
an understanding of the principles of pictorial balance, achieving balance in your photographs becomes an easy process.
Eruption of Vesuvius
1994 saw the start of Bradford work at Pompeii, in what looks
like it will be a long and exciting programme. Pompeii is one of the world's most famous archaeological sites. Destroyed by
the eruption of Vesuvius in August AD79, the city cleared of volcanic debris gives one of the most intimate impressions of
ancient life. As the millions of visitors walk through the city streets they see bars, shops and houses, that seem to invite
you to walk in and join the life of nineteen centuries ago. A city suddenly stopped in time, its houses destroyed and its
people killed, has an evocative power to remind us of our own mortality.
Scramble
To the visitor it must seem that everything to know about
Pompeii has been discovered. What's left to do ? Yet it has been the excitement of exposing the ancient city over the past
two centuries that has presented it own problems. In the scramble to clear ancient buildings of volcanic debris the basic
standards of archaeological recording have often been overlooked, especially in the earliest excavations. This means that
many parts of the city may be exposed, but were never properly studied. This is important not only for understanding what
is there, but also for recording what is disappearing. The constant erosion from vegetation, weathering and visitors is sometimes
aggravated by dramatic events like the earthquake of 1980. There is an urgent need to document the remains before they are
damaged more.
Modern archaeology also must analyse the remains. Pompeii
represents a unique opportunity to study the dynamics of an ancient city at a single point in time. Yet the nature of the
city can't be understood without research on the processes of social and economic change over time which formed the city and
community that was destroyed. Our research is tackling both aspects. Damian Robinson is using a digital map of the ancient
city and powerful Geographical Information Systems programmes to analyse different patterns of land-use around the time of
its destruction. This work is based upon the plan that is already known. Our field research is working out new information
on how one particular part of the city was changed over the centuries of its occupation.
Pirates and Brigands
Insula 1 of Regio VI of the city is a complete block of buildings
next to one of the city's main gates. It was cleared two centuries ago, allegedly by pirates and brigands! Not surprisingly
they left few records. The block contains what is probably one of the oldest standing buildings in the city, the House of
the Surgeon, three hundred years old by AD79. It was named from a find of Roman surgical instruments, Other properties include
another large residence, shops and workshops and bars. There is an elegant colonnaded garden that formed part of a house that
had been created by adding two earlier houses together, in themselves made from an earlier four or five buildings. A lavish
reception room has had a wide door knocked into the street, with a ramp wide enough to take a cart laid over a mosaic floor.
There is also a tunnel or gallery that has never been excavated.
Unravelling the mysteries of how people were organising the
places where they lived and how they kept changing them is now to be done. It gives the exciting opportunity to recover the
whole history of how people used this part of the city from the start to finish, perhaps half a millennium. It involves not
only the traditional study of the buildings, but also using modern environmental archaeology to examine bones, seeds and pollen.
At least five more seasons are planned of recording and selective excavation to find details of the earlier buildings hidden
beneath those standing at the time of the eruption. It should show the interplay between houses and workshops, rich and poor,
along one of the city's main streets.
Classical problem
The practical task of making records of so many walls fast
means that modern technology will be used, digital photography and computer image processing. The team brings modern scientific
archaeology to a Classical problem. The enterprise is an international one. The project is directed by Rick Jones and
Damian Robinson (Archaeological Sciences) and Sara Bon (University of North Carolina - Chapel Hill). From 1995 they will be
joined by Bernice Kurchin (City University of New York), who will be running a student Field School. There are many other
specialists in the group. In 1994 Paul Cheetham (Archaeological Sciences) and Richard Frankel (San Francisco State University)
carried out archaeological geophysical survey to seek traces of earlier buildings below the ground surface of AD79. Jane Richardson
(Sheffield University) worked on the animal bones left in the city, revealing many horses and dogs that had lived and died
there. Rob Janaway (Archaeological Sciences) investigated textile workshops. The team was completed by Archaeological Sciences
undergraduates.
Bradford - Pompeii link
But the most fundamental collaboration is with the Italian
authorities, the Soprintendenza Archeologica di Pompei. The support and encouragement of those charged with the permanent
responsibility of such an important site has been essential. It now looks like Bradford-Pompeii links will continue to grow
in other ways. The Soprintendenza has recently opened excellently equipped laboratories, allow a continuing programme of scientific
co-operation.
Alongside colleagues from many countries and in many projects,
Bradford archaeologists have the privilege of making their contribution to finding new understandings of how the Pompeii that
was destroyed was created. It is a unique opportunity to discover how an ancient urban community worked.
Anuradhapura
With the creation in April 1994 of a temporary lectureship
in South Asian Archaeology, Bradford's Department of Archaeological Sciences has found itself linked with a number of ongoing
and new collaborative research projects in India, Pakistan and Sri Lanka. One of these projects, working in Sri Lanka, has
been working at the ancient city of Anuradhapura, one of UNESCO's World Heritage Sites. In the summer of 1994 four members
of Bradford University, Dr Robin Coningham, Mr Rob Janaway, Steven Cheshire and Gary Dooney, spent six weeks working at the
site with members of the Government Department of Archaeology and the University of Peradeniya.
Home to the royal court
Anuradhapura or 'the city of Anura', is the earliest capital
of Sri Lanka and was home to the royal court from 437 BC to 1017 AD. However it is not only a city, but one of the great centres
of Buddhism in South Asia visited by thousands of pilgrims and tourists each year. The site consists of a central ten metre
high mound covered in jungle, marking the old urban core, surrounded by over thirty square kilometres of Buddhist monasteries
and huge reservoirs. Amongst the most spectacular of the Buddhist monuments are four great stupas, solid domes of earth and
brick built over a Buddhist relic, which reach heights of over eighty metres and dominate the landscape of paddy fields and
coconut trees.
New evidence
Our work at the World Heritage site has been based on the
research orientated question of how and when the first recognisable urban form emerged in Sri Lanka. According to most scholars,
Anuradhapura was expected to have been founded in c.250 BC as a direct result of contact with north Indian cities, which themselves
had emerged some two hundred years earlier in the Ganges. The results of our collaborative work have, however, overturned
this belief and show evidence of the presence of an urban form at the site as early as c.400 BC. This suggests that the mechanism
which were responsible for the emergence of cities in north India were presumably a subcontinental wide phenomena. Indeed
antecedents for the first city at Anuradhapura can now be identified in its archaeological sequence which stretches as far
back as the Iron Age.
Our particular task for the summer of 1994 was to help the
Government Department of Archaeology to define the full extent of the ancient city so that it could be adequately protected
and managed. This was because there is a major threat to the site from an encroachment of the site by modern settlements and
farming land. As we only had six weeks to complete this task we decided to mainly restrict ourselves to the use of archaeological
geophysical survey. Through a combination of old land maps and surviving topography we identified areas in the surrounding
paddyfields where shallow linear depressions suggested the presence of a silted moat. We cleared areas of jungle at the edges
of the mound and set up grids which stretched down into the paddyfields and used a resistivity meter to survey areas on the
east, south and north of the mound. This survey identified substantial anomalies which were then tested with a hand auger.
The auger confirmed that we had successfully identified a silted rock-cut moat some 5 metres deep and 40 metres wide surrounding
the city. This work has enabled this UNESCO World Heritage site to be protected and curated.
Royal medium
Another important area of Bradford's research programme at
Anuradhapura has recently been acknowledged in the national press (Guardian, 12th January, On-Line Magazine pp.10-11). This
particular topic concerns the early development of writing in South Asia. For over a hundred and fifty years scholars have
believed that the first script was developed c. 250 BC in the north of the subcontinent as a result of interaction with the
Persian empire. The emergent script was first used a royal medium and then became widely available for other uses such as
helping merchants keep accounts. Following this initial development in the north it was assumed that the use of this script
slowly spread south until it reached Sri Lanka one hundred years later. However, our work at Anuradhapura has overturned this
theory by yielding evidence that the earliest script, known as Brahmi, was present in Sri Lanka from as early as c.450 BC.
Moreover, we have evidence of a developmental sequence which saw the script alter in form from large irregular and rather
crude characters to small, well formed ones. This early date of this sequence suggests that we might actually be witnessing
the very development and adoption of the script itself. All the early inscriptions were found inscribed on ceramic vessel
and consist of personal names in the dative cases - signifying ownership. We are currently working on a theory that suggest
that the names do not necessarily refer to the owner of the ceramic vessel but of the contents. Ceramic vessels are often
used today in Sri Lanka as containers and goods are often transported in them. Furthermore we are suggesting that the initial
adoption of a script was connected with a demand for means of ownership to facilitate long distance trade and exchange and
was only later adopted as a royal medium.
Our collaborative work at Anuradhapura in the summer of 1994
has helped to preserve one of UNESCO's World Heritage sites as well as to strengthen Bradford's academic links with South
Asia. We also hope that the questions and theories which were are currently formulating will also be of interest to the general
academic world. Archaeology at Bradford can now be said to be world-wide.
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